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    COD4 codes

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    Cpt.Beast
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    COD4 codes

    Post by Cpt.Beast on Tue Jan 04, 2011 6:10 am

    i think thes havent bin releast yet iv looked in the game files and found these codes iv also searched NgU and couldent find them here you go Very Happy

    some if these have bin realesed

    jumptonode - Teleports you to a specific node on the map [Realesed B4]

    kill - Suicide

    testgun - ?

    cvarlist - Gives a list of all cvars in the game

    cvardump - Dumps all cvars to the console

    cvar_restart - Reset all cvars

    cmdlist - Gives a list of all commands in the game

    shaderlist - Gives a list of all the shaders on the current map

    imagelist - Gives a list of all images on the current map

    snd_list - Gives a list of all sounds currently being used

    entitylist - Gives a list of all entities currently in use

    bindlist - Gives a list of all currently bound keys

    gfxinfo - Gives information about the game graphics

    savegame - Saves your game

    loadgame - Load your saved game

    reset - Resets a variable to it's default state

    cinematic - Plays a cinematic file

    debug_tankall 1 - ?

    chain 1 - ?

    ai_nocriticalsections 1 - ?

    testmodel - Spawns a model that you input

    ai_corpsecount - how many seconds dead bodies remain on-screen

    cg_brass 0 - Turns ejecting shells off

    cg_marks 0 - Turns bullet marks off

    cg_drawFPS 1 - Turns fps display on [Released B4]

    cg_drawTimer 1 - Turns game timer on [Released B4]

    cg_drawStatus 0 - Turns HUD off [Released B4]

    cg_hudAlpha # - Sets HUD transparency (default is 1.0)

    cg_draw2D 0 - Turns HUD and crosshair off [Released B4]

    cg_drawCrosshair 0 - Turns crosshair off [Released B4]

    cg_crosshairAlpha # - Sets crosshair transparency (default is 1.0)

    cg_thirdPerson 1 - Turns on 3rd person view on. [Released B4]

    cg_shellshock # - Activates the shellshock effect for the duration [Released B4]
    that you specify

    cg_showMiss 1 - Shows you how far off you are from hitting an npc
    if you've missed.

    cg_shadows 0 - Turns shadows off.

    cg_skybox 0/1 - ?

    cg_stats 0/1 - ?

    cg_noRender 0/1 - Gameplay will continue, but will no longer be
    rendered.

    cg_subtitles 0/1 - Turns off/on subtitles

    cg_noPredict 0/1 - ?

    cg_selectPlayer - ?

    cg_tracerChance - ?

    cg_ignore 0/1 - ?

    cg_letterbox 0/1 - Turns off/on letterbox format

    cl_debugMove 0/1 - Turns off/on player and AI movement debugging.

    cl_run 0/1 - ?

    cl_running 0/1 - ?

    con_debug 0/1 - Turns off/on console debugging.

    dmflags 0/1 - ?

    fx_debug 0/1 - Turns off/on fx debugging.

    fx_draw 0/1 - Turns off/on fx. If set to 0, no smoke, muzzle
    flashes or particle effects will be drawn.

    fx_enable 0/1 - Turns off/on fx. If set to 0, fx will be disabled.

    fx_freeze 0/1 - Turns off/on fx freezing. If set to 1, smoke - for
    example) will freeze in mid-air.

    g_changelevel_time - ?

    g_gravity # - Changes the amount of gravity in the game
    (default is 800)

    g_spawnai 0/1 - Don't spawn on the map (usually crashes the game)

    g_ai 0/1 - Turns off/on ai in the game.

    g_debugDamage 1 - View the amount of health that an npc has and
    how much damage you have done to it.

    g_vehicleDebug 0/1 - Turns off/on vehicle debug mode.

    g_debugMove 1 - Turns off/on player and AI movement debugging.

    g_debugBullets 1 - Turns off/on bullet debugging.

    g_debugShowHit 1 - Turns off/on hit debugging.

    g_drawEntBBoxes 1 - Turns off/on entity bounding boxes.

    g_gameSkill # - Sets the game skill level

    g_knockback # - Sets the knockback power of weapons [Released B4]
    (default is 1000)

    r_fog 0/1 - Turns off/on fog

    r_drawEntities 0/1 - Turns off/on objects and npc's. Default is 1

    r_drawWorld 0/1 - Turns off/on all objects and backgrounds.
    Default is 1

    r_showtris 0/1 - Turns off/on wireframe mode.
    Default is 0

    [Some of these have been realesed!

    Some i have no idea what they do and

    Some are for the campain!

    Hope you enjoied this thread]
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    CW-Theknown
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    Re: COD4 codes

    Post by CW-Theknown on Tue Jan 04, 2011 3:37 pm

    Well, I guess we can let you in for that Razz


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    Ziggy
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    Re: COD4 codes

    Post by Ziggy on Tue Jan 04, 2011 3:59 pm

    do these actually work?


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    Cpt.Beast
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    Re: COD4 codes

    Post by Cpt.Beast on Tue Jan 04, 2011 11:46 pm

    SnydR wrote:do these actually work?

    yea they do work i tryed like 80% of them some are for single player and the rest is for multyplayer the ones that i dident try is the ones that has a ? next to them
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    Cpt.Beast
    Wowz, I iz new!

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    Join date : 2011-01-04
    Age : 23
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    Re: COD4 codes

    Post by Cpt.Beast on Tue Jan 04, 2011 11:56 pm

    FourzerotwoFAILS wrote:Well, I guess we can let you in for that Razz

    yay lol thanks

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